Alrighty, finished the candelier and baked it out. Its more expensive than I was going for, but I dont care that much about pushing the polycount down, its low for what shapes it captures atleast, but to pull it down further I would have to simplify the design, and that is not the purpose of this scene :) On to the next prop!
Can i know what is the polycount are you using for this
SvaraRaderaIs this using zbrush or Max?? Do you have any shots of the wireframe and how you did the texturing? I'm assuming photos??
SvaraRaderaIs this using zbrush or Max?? Do you have any shots of the wireframe and how you did the texturing? I'm assuming photos??
SvaraRaderaThe polycount is around 12k tris, but not really optimised that hard (round parts are eating the tris ^^)
SvaraRaderaThis is made using modo only, and the texturing is using only one layer of multiplying metal, the rest is just masks, there is no actual handmade texturing at all on any of the metal assets yet. I'll post some wireframe pics next time! :)
You never ended uploading the project breakdown or at least the upk udk level.Loud still be cool just to go inside and see what you did .Will keep dreaming though :)
SvaraRaderaYou never ended uploading the project breakdown or at least the upk udk level.Loud still be cool just to go inside and see what you did .Will keep dreaming though :)
SvaraRadera