I have been grinding away on my new scene this weekend together with my friend Markus, who has made the rig for this little robot ^^ Pretty meh render, but i'll post some pics once he is ingame in UDK instead, didnt have time to setup materials and stuff for a proper highpoly render :)
Went pretty fast to build, I was trying out some new modelling methods and they seemed to hold up pretty well : D Trying to switch over more and more to modos weighting tools for sub-d modelling, even though they only work in certain cases :)
Looks good. I like the textures on his plates that don´t change value or detail, but are only in the volumes. Really helps add interest without making the design too busy.
SvaraRaderaI love the small details! Its always nice to see your work :).
SvaraRadera