måndag 15 oktober 2012

Ball robot

I have been grinding away on my new scene this weekend together with my friend Markus, who has made the rig for this little robot ^^ Pretty meh render, but i'll post some pics once he is ingame in UDK instead, didnt have time to setup materials and stuff for a proper highpoly render :)

Went pretty fast to build, I was trying out some new modelling methods and they seemed to hold up pretty well : D Trying to switch over more and more to modos weighting tools for sub-d modelling, even though they only work in certain cases :)

2 kommentarer:

  1. Looks good. I like the textures on his plates that don´t change value or detail, but are only in the volumes. Really helps add interest without making the design too busy.

  2. I love the small details! Its always nice to see your work :).