söndag 17 mars 2013

Far Cry 3 guns!

Long time no post, busybusy working :D


Anyway, I finally updated my folio with some guns from Far Cry 3, these are just renders of the highpolymodels, the lowpolys and bakes are lost in time though, but they were pretty standard stuff, its just guns ^^ Figured I'd post them anyway, better late than never! Did a whole bunch of random stuff for that game, but I'm not sure which things ended up in the final game, but I know the Ultimax 100 and the RPG7 is in there atleast : )




torsdag 17 januari 2013

Scooter-thingy and streaming

Did some more streaming one my stream at http://www.livestream.com/snefer

Mostly worked on a vehicle for my scifi-scene. Getting there slowly : )


söndag 13 januari 2013

More scifi helmets!

Finished the highpoly of the helmet I started during the livestream, built a lowpoly and put a placeholder texture on it and put it the level : ) Next up is the body, I guess. That will be a bit more challenging ^^



fredag 11 januari 2013

Livestream modelling

Did some more livestreaming today, built a quick 2h scifi helmet, but it needs some more work before its finished, but here is a WIP atleast : ))


The stream-archive is here as always if anyone missed it and want to see: http://www.livestream.com/snefer

onsdag 9 januari 2013

Walkaround in the level


Taking a stroll! Making slow slow progress, but its slowly getting...somewhere! Mostly ecorded this vid to show what it looks like when walking around in normal FPS view.


fredag 4 januari 2013

New years resolutions + streaming

Some of my new years resolutions are to stream alot more, once a week, and to make some tutorials for modo for game art, did the first stream today at:

http://www.livestream.com/snefer

This is one of the things that came out of it, a quick scifi-holographic sign (the sign itself is placeholder) that took around 90 minutes to make:

All the streams should be available afterwards in the same place. :)


söndag 30 december 2012

Material/asset test in UDK

Testing some highrez stuff in UDK, this is a first test for something I plan to do later at some point, a smaller quicker project than what im doing now ^^